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Re: [gnugo-devel] worms from try_move


From: kevin yong
Subject: Re: [gnugo-devel] worms from try_move
Date: Fri, 21 Mar 2003 22:13:46 -0500 (EST)

Hi, Gunnar:

  thank you very much for your multi replies to my 
emails.

  for the last topic we talk about, what i mean is:
for each try_move (for different purposes), we want
evaluate its effects. For example, to defense a 
dragon. At the beginning, there is a evaluation 
asserts that the dragon is not completely alive.
Then, we start to try_moves. For each move we try,
we evaluate what is its effects: the status of the
dragon after this try_move. If after this try_move,
the dragon status is fully alive (under assumption
of alternative moves, not the concept of invincible
with unlimited moves from opposite side), then we
can stop try_moves. To make this assertion, we need
evaluate entire dragon, including the try_moves 
we put on.
  that is why i keep asking/talking worm attributes,
especially after try_moves.
  i understand the issues involved to build worm 
attributes as you told.
  i just raise this topic, maybe we can think about
and find a way get around.

  thank you again for your reply.

kevin.


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