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Re: [gnugo-devel] XiStrat Go Variant
From: |
kai brommann |
Subject: |
Re: [gnugo-devel] XiStrat Go Variant |
Date: |
Sat, 5 Apr 2003 12:53:41 -0800 (PST) |
hi,
first of all thanx for your feedback
> don't know if you have a strong go engine as one of
> your goals;
yes, beyond all the other goals :-)
> would suggest you consider the Tromp-Taylor ruleset
> for Go; it's much
> simpler than Japanese rules and has fewer
> exceptions.
>
will look at it, I took the Japanese because the
standard Go teaching books seem to do as well, so it's
a trade off between standard folks and mathematical
approach
> If you wish to attempt a Go engine of any strength,
> I think you will find
> you need a lot of Go-specific code.
will especially implement what can be considered game
domain-independent, or if Go-specific, then at least
usable for all graphs, in order to avoid over-tuning
and loosing the overall general mathematics out of
sight
> I suggest you consider implementing a
> GTP interface to the
> Go code; if you do so, then you can put GNU Go's
> regresssion tests to use
> as test cases, and also use the twogtp scripts to
> play games.
I have a generic protocol in mind (applying to all
games), and for Go this could result in a GTP
superset, so perhaps finally one could play against
GnuGo on quadratic boards some time in the far future
> have an engine-side implementation of GTP in Java
> that is in large part
> complete; if you're interested I could clean it up
> and release it under
> the GPL.
>
yes, this sounds interesting. if you can afford the
time, please do (seems then I would have to change
from LGPL to GPL), though I can't promise when the GTP
feature will be attacked within XiStrat (the ToDo list
is already quite long...) :-)
bye for now,
kbr
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