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[gnugo-devel] how to fix a problem?


From: Paul Pogonyshev
Subject: [gnugo-devel] how to fix a problem?
Date: Fri, 2 May 2003 17:05:28 -0400
User-agent: KMail/1.5.9

while looking through Trevor's test suites today i discovered trevora:610
problem. a wonderful tesuji! it would be very nice if gnu go knew it.

   A B C D E F G H J
 9 . . . . . . . . . 9
 8 . . . . . . O O O 8
 7 O O O O . . O X X 7
 6 X O X X O O X . X 6
 5 X X . X + . X X . 5
 4 . . X O O O O X . 4
 3 . . X . . . X . . 3
 2 . . . . X . . . . 2     WHITE (O) has captured 0 stones
 1 . . . . . . . . . 1     BLACK (X) has captured 1 stones
   A B C D E F G H J

white D2 or F2 invades. this position must be rather common in games.

unfortunately gnu go doesn't even see continuation after white F2, black F3 :(
any ideas of where to place proper patterns? or perhaps there is a way to do
without them? disconnect G3 C3 says D2.

Paul





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