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Re: [gnugo-devel] more break-in evaluation
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] more break-in evaluation |
Date: |
Tue, 8 Jul 2003 20:33:48 +0200 (CEST) |
I wrote:
>
> Dan wrote:
> > Arend wrote:
> >
> > > - Very few, maybe once in 8-10 games, we get a crucial improvement, i.e.
> > > s.th. between 10 pts more territory up to saving/keeping dead a
> > > 20stone group. (Sometimes by gnugo guessing right really nice tesujis.)
> >
> > Could you post some examples of this?
>
> Sure: ("Game move" is always the move played by CVS, i.e. with break-in.)
Oh and here is another one, which is a prime example of the break-in
code working around an owl escape bug:
Move 50 (white): GNU Go plays J13 (11.36) - Game move S10 (8.67)
./showboard.sh /home/arend/Go/gnugo-devel/interface/gnugo
gnugo-3.3.22-waha-200307051841.sgf 50
=
A B C D E F G H J K L M N O P Q R S T
19 . . . . . . . . . . . . . . . . . . . 19
18 . . . . . . . . . . . . . . . . . . . 18
17 . . X . . X . . . . . . . . X . . X . 17
16 . O . X . . . . . X . . . . X X X O . 16
15 . . . . . . X . . . . . X . O X O . O 15
14 . . O . O . . . . . . . . X O O O O . 14
13 . . . . . . O . . . . . . . X X X X O 13
12 . . . . . . . . . . . . . . . . . O . 12
11 . . O . . . . . . . . . . . . . X . . 11 WHITE (O) has captured 0 stones
10 . . . + . . . . . + . . X . . X . . . 10 BLACK (X) has captured 0 stones
9 . . . X . . . . . . . . . . . . . . . 9
8 . . . . . . . . . . . . . . O . O . . 8
7 . . . . . . . . . . . . . . . . . . . 7
6 . . . O . . . . . . . . . . . . . . . 6
5 . . . . . . . . X . O . . . . . . . . 5
4 . . . O . . X . . + . . . . O + O . . 4
3 . . . . O X . . . X . O . . . . . . . 3
2 . . . . . . . . . . . . . . . . . . . 2
1 . . . . . . . . . . . . . . . . . . . 1
A B C D E F G H J K L M N O P Q R S T
Arend