gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] News from the olympiad


From: Arend Bayer
Subject: Re: [gnugo-devel] News from the olympiad
Date: Wed, 28 Jul 2004 11:59:43 +0200 (CEST)

A few addtional answers, and one more test for the crucial lower left
corner.

> # GNU Go would have much easier games if it chose to block with J12
> # in positions like this.
> loadsgf games/olympiad2004/19x19/gnu-ind.sgf 109
> ??? reg_genmove black
> #? [J12]

Not sure I agree here. L13 is sente and the difference of not playing it
is too big to just give it away.
If GNU Go would play L11 next move, the capture would be clean. And of
course it has several chances later...
> 
> # N16 does connect but completely misses the point. GNU Go would win
> # big by just making sure that the thrashing white group in the center
> # doesn't spring to life.
> loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127
> ??? reg_genmove black
> #? [G10|G9|G8|G7|J7|J6|K7]
H7.

> # The focus must still be on the left. N18 is big but not big enough.
> loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141
> ??? reg_genmove black
> #? [D11|H9]
Maybe F10.
> 
> # P18 looks at best like a questionable followup to N18. Playing on
> # the left is urgent.
> loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143
> ??? reg_genmove black
> #? [D14]
D11. Btw, locally I think P18 is tolerable. (It does capture everything,
and pretty cleanly.)

> # A7 solves the tactical problem as well as B10 but also splits the
> # eyespace into two parts.
> loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235
> ??? reg_genmove black
> #? [A7]

How about:

loadsgf games/olympiad2004/19x19/gnu-ind.sgf 237
??? reg_genmove black
#? [A7]

This makes black alive locally.

Arend




reply via email to

[Prev in Thread] Current Thread [Next in Thread]