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Re: [gnugo-devel] small plays at the end of the game


From: Arend Bayer
Subject: Re: [gnugo-devel] small plays at the end of the game
Date: Sat, 4 Dec 2004 07:14:00 +0100 (CET)


On Fri, 3 Dec 2004, David G Doshay wrote:

> > I still don't understand where you're observing the move value.
> 
> From GNU Go 3.4:
> 
> extern struct move_data move[BOARDMAX]
> 
> move[i].value
> 

> times to generate the problem. The situation came up, but in all
> cases the correct move was played (GNU Go always plays the
> correct move). However, both the correct move and the incorrect
> move did have .value = 0.0. This is what allows SlugGo to make
> its mistake.
> 
> Should I be using .final_value instead?

I think so. Or you can use best_moves[] and best_move_values[], if you
only need to know about the 10 best moves.

Arend






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