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Re: [gnugo-devel] Fwd: gnugo: stepping thru a saved game in ascii mode i


From: Thien-Thi Nguyen
Subject: Re: [gnugo-devel] Fwd: gnugo: stepping thru a saved game in ascii mode is difficult without () around current move
Date: Fri, 25 Feb 2005 04:35:54 -0500

   From: Evan Daniel <address@hidden>
   Date: Thu, 24 Feb 2005 09:24:53 -0500

   This would have the added benefit of allowing GUI-less
   users to make effective use of other GTP engines, without
   those engine authors having to write an ASCII interface.

this is good idea but for one problem (that i'm aware of,
there maybe others): at the end of the game, there is a phase
where dead groups must be agreed upon.  unfortunately, GTP
does not support toggling the state (dead or live) of a group.
see lament in gnugo.el func `gnugo-toggle-dead-group'.  a
separated ascii interface would find itself in the same boat,
as would any other GTP client.

thi




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