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[gnugo-devel] Using GNU Go to help beginners

From: Mark Brodie
Subject: [gnugo-devel] Using GNU Go to help beginners
Date: Thu, 9 Aug 2007 11:07:48 -0400


I was wondering if the following idea for using GNU Go to help beginners improve would be feasible. Imagine a beginner playing GNU Go a handicap game. Initially GNU Go's Score Predictor will predict Black winning by a large margin. As the game proceeds and the beginner makes mistakes, the predicted victory margin for Black will drop and may at some point switch to predicted victory for White. Even if these predictions are not necessarily completely accurate, the points in the game where the prediction changes by a large amount seem likely to correspond to mistakes made by the beginner. Some of these may correspond to losing large blocks of stones, where the beginner may realize his mistake, but others may be more stategic (e.g. failing to prevent a major territorial expansion).

If GNU Go had a function which pointed out the moments where the predicted score changed by a large amount  (either during or after the game), this might be very helpful for the beginner. It might even be possible to add verbal explanations for some of the types of mistakes.

What do you think?

Mark Brodie
IBM TJ Watson Research Center
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