[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] Using GNU Go to help beginners

From: Stuart A. Yeates
Subject: Re: [gnugo-devel] Using GNU Go to help beginners
Date: Mon, 13 Aug 2007 17:20:18 +0100


This might be useful and indeed there is a human-mediated version of
this called the go teaching ladder at

I suspect that for real beginners what is really needed is a method of
expressing why the move they have chosen is bad, rather than why
another move is better. Even more challenging is expressing the
difference in language they understand.


On 8/9/07, Mark Brodie <address@hidden> wrote:
> Hi,
> I was wondering if the following idea for using GNU Go to help beginners
> improve would be feasible. Imagine a beginner playing GNU Go a handicap
> game. Initially GNU Go's Score Predictor will predict Black winning by a
> large margin. As the game proceeds and the beginner makes mistakes, the
> predicted victory margin for Black will drop and may at some point switch to
> predicted victory for White. Even if these predictions are not necessarily
> completely accurate, the points in the game where the prediction changes by
> a large amount seem likely to correspond to mistakes made by the beginner.
> Some of these may correspond to losing large blocks of stones, where the
> beginner may realize his mistake, but others may be more stategic (e.g.
> failing to prevent a major territorial expansion).
> If GNU Go had a function which pointed out the moments where the predicted
> score changed by a large amount  (either during or after the game), this
> might be very helpful for the beginner. It might even be possible to add
> verbal explanations for some of the types of mistakes.
> What do you think?
> Mark Brodie
> IBM TJ Watson Research Center
> _______________________________________________
> gnugo-devel mailing list
> address@hidden

reply via email to

[Prev in Thread] Current Thread [Next in Thread]