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Re: Announcing Projector - Guile bindings for SDL


From: Alex Shinn
Subject: Re: Announcing Projector - Guile bindings for SDL
Date: 18 Jun 2001 20:58:37 -0400
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.0.103

>>>>> "Vikram" == Vikram Subramanian <address@hidden> writes:

    Vikram> Hi, Am new to the list.Just wanted to announce "Projector"
    Vikram> - A set of Guile bindings for SDL. SDL is a library that
    Vikram> makes writing games easier across various platforms like
    Vikram> Linux, Windows, BeOS etc. So with these bindings writing
    Vikram> games under Guile should be easier.

Oh dear, and just as I was polishing up guile-sdl for its first public
announcement!  I'm afraid we've duplicated some effort.  You can get
guile-sdl at http://eyeofdog.org/foof/code/guile-sdl.

At first glance we've done some things similarly, but there are enough
differences that I think it's worth merging the projects.  We've both
wrapped SDL_mixer, however, you included SDL_rotozoom and
SDL_gfxPrimitives which I did not, and I included SDL_ttf and some
more video functions.  The biggest difference is that Projector is
based on Guile 1.4 and the gh_ interface and guile-sdl is based on the
latest CVS and scm_ interface, however I think these can coincide
easily enough until everything's moved to scm_ (now the recommended
interface).

There are also some general design issues I hadn't finalized on, which
we should work out together.  And since we have at least two people
interested we should probably start a separate list.

-- 
Alex Shinn <address@hidden>
Lisper, Smalltalker, and all around poor speaker



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