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Re: Guile for Game Scripting

From: No Itisnt
Subject: Re: Guile for Game Scripting
Date: Fri, 23 Jul 2010 23:05:20 -0500

Guile is gradually coming to support multiple languages, including a
Lua 5.1 implementation which I am working on right now. So they are
not necessarily mutually exclusive.

On Fri, Jul 23, 2010 at 10:34 PM, Luiji Maryo
<address@hidden> wrote:

> As a side project, I am developing a free software game engine and IDE
> for 3D games aiming for rapid application development, portability,
> and quality even on old hardware.

Cool! Good luck.

> - If I use Lua as a scripting format, would it be bad to use Guile for
> a markup language?  Or would it be better to implement a short,
> 50-line SEXP parser.
> -- It appears to me that implementing a SEXP parser would be much more
> efficient since many of Guiles features would be wasted.

Yes, Guile would be a huge dependency if all you want is the
s-expression reader. Look at Chibi Scheme
<> for a tiny S-expression

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