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bison %union and C++


From: Oleg Smolsky
Subject: bison %union and C++
Date: Tue, 24 Sep 2002 12:14:57 +1200

Hello there,

here is a question that is probably asked for a millionth time....
But, I have done a lot of googling - honestly :)

Anyway, with bison 1.49b and C++ skeleton, how do I include a C++
class into the bison's types? In theory, I would like to add
std::string into the %union section, but this is prohibited by ANSI
C++.

So, is there any way to get bison to store one of my objects on its
stack?

Thanks in advance,
Oleg Smolsky





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