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Re: [Help-liquidwar6] Re: Liquid War 6


From: Timothy Anderson
Subject: Re: [Help-liquidwar6] Re: Liquid War 6
Date: Fri, 7 Aug 2009 19:55:44 -0500

Blargh. Forgot the attachment. I'll just hyperlink it to you.

http://img29.imageshack.us/img29/3430/texturex.jpg

There you go.

On 8/7/09, Timothy Anderson <address@hidden> wrote:
> Hey guys. I finally decided to sit down and start work on this. I'm
> sorry it's taken me this long to get back to you. I hope I haven't
> been holding you back in any way. I've had a lot of things going on
> recently and just haven't been able to focus my attention on this.
>
> I have attached a sample of what I'm thinking would look and work the
> best for the game. I have to stress that it's rough, and is not
> considered finished, but it gives you an idea of what I'm thinking.
>
> I personally think that it would be best to integrate the ping,
> bandwidth (I'm not exactly sure what this is; isn't the bandwidth the
> ping? If not, what is important about it? I'm curious because I want
> display it properly) and total number of assimilated players (frags)
> into the "chat area", or chat window, and give the player the option
> to toggle it on or off, like in FPS games. Most of that information
> just doesn't seem like it would be that important to casual gamers,
> and cluttering up the immediate hud with it doesn't seem right. Let me
> know if I'm wrong in any way on this. I'm only thinking it's best to
> keep the screen as simple and clean-looking as possible, and allow the
> player easy access to that information if he or she wants or needs to
> know it.
>
> Okay, on to the hud I threw together:
>
> In the center, as you can obviously see, is Haviid's map. You may or
> may not like the idea of it being scaled down like that. I'm wondering
> if you'd rather do something like what I did in the image, or would
> rather have smaller, more transparent "images" for the hud, to keep
> the map from being too "hidden". Let me know what you're thinking on
> this. I see that in the beta it's really more like this, so I went
> ahead and did it also.
>
> In the top, left hand corner, is the "health" of the player. This
> displays how much liquid the player has in the map.
>
> We could start out with less than 100%, then go up as the player
> assimilates the other liquid on the map, up to 100%. Of course this
> would be proportional to how many players are in the game. So, for
> instance, for a two player game, each player starts out with 50%
> health, and as one accumulates more liquid the meter goes up; while
> the other's goes down.
>
> I was also thinking it would be best to make this part the color the
> player chooses for their liquid or team.
>
> The two little circles in the bottom right hand corner are the team or
> opponent's health meter. Works just like the player's. We could
> possibly add symbols here in place of names. Just a thought.
>
> As far as the time display goes, I think I'll just put that down in
> the corner with the opponent/team health in the form of digits. Easy
> to read; easy to recognize.
>
> I still haven't fleshed out a design for the chat area or the
> "end-game" score screen, but I wanted to know what you thought of this
> idea first. Let me know what you guys think!
>
> Tim
>
> On 7/15/09, Christian Mauduit <address@hidden> wrote:
>> On Wed, July 15, 2009 9:01 pm, Kasper Hviid wrote:
>>> If you need to use some bitmap instead of vector, take a look at:
>>>
>>> liquidwar6-0.0.6beta\data\gfx\gl\background\bubbles\image\bubble.png
>>> liquidwar6-0.0.6beta\data\gfx\gl\background\bubbles\image\fumes.png
>> Excellent example of what I mean by "colorizable textures".
>>
>>> Something entirely different: personly I won't have much time to chat
>>> or look at the network status while playing a fast game like LW, but I
>>> would really like it at the score screen. Maybe we should keep the HUD
>>> at the score screen, so that it still have those features?
>> I acknowledge some players want "light meta-informations", and like to
>> concentrate on the game, not being bothered by bells & wistles. What I
>> plan here is to have 2 huds : a simple one (named "floating", with just
>> the time and the chat box displayed as an overlay) and a more complex one
>> (named "tactical) and this is the later we're discussing now. From what I
>> read, you'll probably be happy with the simple "floating" one.
>>
>> Have a nice day,
>>
>> Christian.
>>
>> PS: just about to commit some code today. Back on track ;)
>>
>> --
>> Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
>> Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
>> "Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
>> ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/
>>
>>
>>
>> _______________________________________________
>> Help-liquidwar6 mailing list
>> address@hidden
>> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>>
>




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