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Re: LibreJam - FSF* should host a Libre Game development tournament!


From: Yasuaki Kudo
Subject: Re: LibreJam - FSF* should host a Libre Game development tournament!
Date: Thu, 30 Dec 2021 17:34:25 +0900

Hello!

I was just casually glancing through my email inbox and this caught my 
attention!  

Recently, I have become convinced that a viable way to start a new 
collaborative society is through community efforts in having fun, developing 
our own video games together and by extension, creating rich interactive 
educational content!  Not only the content itself, even the process of making 
the game itself can be made into an educational content (like the show 
PowerNation 😆)

 I am discussing with a few people and hopefully we will start to do something 
next year 😄.

In my opinion, Education is the key to everything, and in terms of computer 
programming, it is the way to simplify software with better algorithm, rather 
than mindlessly putting together unaccountable libraries (NPM??)

Cheers,
Yasu


> On Dec 30, 2021, at 13:30, Richard Stallman <rms@gnu.org> wrote:
> 
> [[[ To any NSA and FBI agents reading my email: please consider    ]]]
> [[[ whether defending the US Constitution against all enemies,     ]]]
> [[[ foreign or domestic, requires you to follow Snowden's example. ]]]
> 
>> In a lot of ways I think the bigger problem for free software games is
>> discoverability. Have you played Smalltrek? How about Witch's Blast?
>> OpenAlchemist? Diver Down? Mindcrosser? Hijinx: A Christmas Capper?
>> Seahorse Adventures? Shattered Pixel Dungeon? Anagramarama? Ardentryst?
> 
> We can do something to help with that.  The first step is to add entries
> in directory.fsf.org for them.
> 
> Then we could make another page with a list of these free games
> and put it on gnu.org/software.  It could have 5-10 lines of description
> of each game.
> 
> WDYT?
> 
>> Non-free game engines I agree with. I think non-free tools is not
>> enforceable. If the developer uses free content from opengameart.org or
>> other sites, they may have no idea how the content was created. It
>> makes sense to not allow non-free tools to build the game.
> 
> I agree that there is nothing to be gained by making rules about how
> the files _were_ written or tested.  Or about what tools a participant
> privately uses.  If you prefer to use a non-free text editor, that has
> no effect on anyone else, so we have no reason to bother you about
> that.  We don't even need to ask what you actually use.
> 
> The rules that make sense are about what the release program allows
> developers to do to develop it further.  So every file should be suitable
> for editing with a free editor, and compiling with a free compiler, etc.
> 
> 
> Side issue.  May I suggest not using the word "content" to describe
> works of authorship or art?  That term subtly denigrates _all_ of them.
> 
> See https://gnu.org/philosophy/words-to-avoid.html.
> 
> -- 
> Dr Richard Stallman (https://stallman.org)
> Chief GNUisance of the GNU Project (https://gnu.org)
> Founder, Free Software Foundation (https://fsf.org)
> Internet Hall-of-Famer (https://internethalloffame.org)
> 
> 
> 
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