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Re: Fonts
From: |
Werner LEMBERG |
Subject: |
Re: Fonts |
Date: |
Tue, 25 Apr 2006 09:29:51 +0200 (CEST) |
> > It means that you have to manage encoding vectors because you
> > can't access more that 255 glyphs at the same time.
>
> That's incorrect. Level 2, at least, provides for multibyte
> encodings (the encoding is determined by the font). I'm pretty sure
> it's sophisticated enough to make a UTF-8 CMap, and I think
> GhostScript might come with one, though I'm not sure.
This sounds very good. Can you give more details (or pointers into
the PS reference)?
Werner
- Fonts, David Feuer, 2006/04/14
- Re: Fonts, Werner LEMBERG, 2006/04/18
- Re: Fonts, David Feuer, 2006/04/18
- Re: Fonts,
Werner LEMBERG <=
- Re: Fonts, David Feuer, 2006/04/25