[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: skylines and custom-code
From: |
Carl Sorensen |
Subject: |
Re: skylines and custom-code |
Date: |
Thu, 8 Apr 2021 16:36:30 +0000 |
User-agent: |
Microsoft-MacOutlook/10.10.1b.201012 |
On 4/8/21, 8:22 AM, "lilypond-user on behalf of Kevin Barry"
<lilypond-user-bounces+carl.d.sorensen=gmail.com@gnu.org on behalf of
barrykp@gmail.com> wrote:
I haven't had time to try and understand your issue, but having worked
on problems with Stems and Beams in the past I think it's an area of the
code that could be improved, because there is an effective circular
dependency:
- Stems check Beams in order to determine their direction/position etc
- Beams check where the first and last noteheads are - compared to the
whole system - to try and figure out on which side they should be on
or if the beam should be kneed, etc
- Checking where noteheads are in relation to the whole system triggers
lots of other grob calculations. If any of these calculations check
the Beam or the Stem you get a circular dependency (I fixed at least
one regression in this area where DynamicText was triggering the
circular dependency).
I think you've done the community a great service by making this process
explicitly explained. Thanks for doing this!
- If you try to dive into all the consequences of the code that
calculates a Stem's direction it is almost impossible to understand.
It's a long chain of pure/unpure calls - maybe 50 stack frames of just
that stuff (IIRC); completely impenetrable (for me at any rate)
- In my opinion, the fix is to find a way to figure out notehead
positions without calculating everything else, then Beams, then Stems
The problem with this proposed fix is that it would eliminate optical spacing,
which is one of the LilyPond claims to fame for producing beautiful sheet
music. A stem-up note followed by a stem-down note deliberately has different
spacing than a stem-down note followed by a stem-up note.
I doubt that is any help to you, but perhaps someone else will read this
and know more.
Kevin
Thanks,
Carl
- Re: skylines and custom-code, (continued)
- Re: skylines and custom-code, Thomas Morley, 2021/04/05
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Kevin Barry, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Jacques Menu, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code, Kevin Barry, 2021/04/09
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code,
Carl Sorensen <=
- Re: skylines and custom-code, Kevin Barry, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/09
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code, Kevin Barry, 2021/04/09
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/10
- Re: skylines and custom-code, Kevin Barry, 2021/04/10
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/10
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/30