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buildbot status (was Re: [Monotone-devel] Release)


From: Nathaniel Smith
Subject: buildbot status (was Re: [Monotone-devel] Release)
Date: Tue, 27 Feb 2007 14:54:10 -0800
User-agent: Mutt/1.5.13 (2006-08-11)

On Tue, Feb 27, 2007 at 01:39:22PM +0100, Markus Schiltknecht wrote:
> Hi,
> 
> Richard Levitte - VMS Whacker wrote:
> >Unfortunately, it seems like the build bots are less than functional.
> 
> Why is that? Can I help fixing that?

It looks like the problem is that the buildbot is currently using
an 0.26pre1 binary, the first ever roster release, and at some point
in the last month our history started tickling the one roster
construction bug that was in that release :-).

I just upgraded it to 0.30 (because that's the binary I had lying
around that the server is using), and it seems to be minimally
functional again.

In the longer term, we really need to get off the decrepit old
buildbot code we're using -- the problem being that we don't have good
monotone integration for current mainline buildbot.  Current mainline
buildbot does have integration for an old version of monotone; it just
needs to be updated to work with the modern interface.  And we even
have several good pieces of python code for parsing basic_io, etc.,
out there now (in viewmtn, trac+mtn, etc.), which didn't exist when I
was first using duct tape to hold things together so we could get
through transition to rosters... so it shouldn't be that hard to do...

Maybe I can offer a bribe or something?  Free monotone shirt to anyone
who gets good mtn support into buildbot mainline?  Or a cd or
something, I dunno? :-)

(Same offer for anyone who makes the nightly coverage tracking stuff
start working again; some changes in upstream matplotlib broke it a
while back, and I haven't had time to get it running again since...
the code is pretty straightforward and can be grabbed with
  mtn pull venge.net org.vorpus.monotone-cov*
.)

-- Nathaniel

-- 
Eternity is very long, especially towards the end.
  -- Woody Allen




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