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From: | Tom wright |
Subject: | [Nel] Release Schedule and some questions ? |
Date: | Sun, 19 Nov 2000 14:14:11 -0000 |
Hi all,
I am quite interested in what your trying to do,
having played about with the ideas for one of these for more years than I care
to think about :-)
I have some general questions I would like to ask
who ever is in the know, feel free to ignore the 'sensitive' ones
:-)
1) Are you going to add to the FAQ how to
build the stuff ? I am currently running on Win2k with VC6 ( though I have
a linux box also to try this out on ) and it appears you have some paths coded
to your environment and not within the project file, e.g. whatever\nel\include
is missing.
It would be useful in the FAQ if it contained a
list of any dependencies that the system also requires like the STL code. Yeah I
know its in there :-) But it will save you answering the same question
lots of time for those that don't look at the src
2) Care to release at least a rough schedule on the
website, so that people can see when bits and pieces of the jigsaw are going to
be released ?
3) Congrats on releasing the src early, that means
we can start reading and learning now before we have 1000's of files to wade
through.
4) very interested to see talking about using
python, having started playing with it a few months ago, it has alot going for
it. Are you going to embed it and interface it to the API's available so
that people can use it for developement within the system, or is it more an
external glue language ? Could be very useful for rapid prototyping AI and NPC
routines
5) In your event dispatch system, how do you intent
to get around the problem of 'event blizzards' on a busy system ? Having seen
this problem in other systems that rely on events for inter-object comms, I am
interested on how you are going to get around the problem, e.g. multi-threaded
round robin dispatch, multiple dispatchers etc.
Congrats on embrassing the open source idea for
your server, and I look forward to messing around with the system and the
source.
Regards
Tom
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