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Re: [Graphics] OpenGL code integration


From: Shai Ayal
Subject: Re: [Graphics] OpenGL code integration
Date: Wed, 30 Jan 2008 17:08:37 +0200

On Jan 30, 2008 4:06 PM, Michael Goffioul <address@hidden> wrote:
> Hi,
>
> These last few days, I've been working on the OpenGL renderer
> for integration within octave (ported from JHandles). Up to now,
> I've converted the rendering of figure (== clearing background)
> and axes objects (no content, no text [ticks/labels/title]). I'm
> now wondering how this code could be aligned and/or integrated
> in octave. More specifically, I'm wondering what's the best
> option:
>
> 1) port the complete renderer before integrating it into octave:
> this probably means you won't see any code before 2-3 months.
>
> 2) send patches on the mailnig list for early integration in octave:
> patches would then be produced when rendering of a new object
> has been completely converted.
>
> 3) wait for SCM switch before doing anything and work on a local
> repository (maybe with a public archive, such that John can
> pull changes regularly).

I would go with this option, but only if the SCM change happens soon.
option 1 is a bit too drastic, and option 2 is not very good since
OpenGL is not enough -- who will open the window? you need some
toolkit.

> I'm also wondering where this code would be located within
> octave: built in octinterp? built into an octgraphics library?

I would go with a separate library since it would smooth the transitional phase

Shai


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