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Re: Sound effects
From: |
Giray Devlet |
Subject: |
Re: Sound effects |
Date: |
Wed, 12 Jun 2002 17:31:00 +0200 |
User-agent: |
Mutt/1.2.5i |
tux-racer ... some gnome games, that have some effects that would
be usefull ...
I guess the pingu's wont make sounds all the time .. that would
not be very helpful in regards to game-play ...
sound-fx should be done at change of Pingu Actions. No more no less.
so, switching to digger, splatering on the ground, digger - builder
finishing task etc ...
then there can be a background music, specific to the game, or level ...
gd
... and Ingo Ruhnke wrote:
(on Wed, Jun 12, 2002 at 05:22:21PM +0200 to be exact)
> Giray Devlet <address@hidden> writes:
>
> > well I was thinking about the sound-fx issue, and where to get them.
> > I guess the safest thing to do for now is to borrow from other GPL
>
> I haven't yet seen any GPLed game with sounds that would fit our
> purpose, in the end we probally should decide what sound we exactly
> need and create them ourself. Using sound from such a CD might not be
> 100% legally safe, but I wouldn't expect to get sued, since most of
> the time they are copyright free or at least close to it, even so I
> would prefer to have a license.txt to make that sure.
>
> --
> Advent: http://www.freesoftware.fsf.org/advent/
> Feuerkraft: http://www.freesoftware.fsf.org/feuerkraft/
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>
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- Re: Sound effects, Ingo Ruhnke, 2002/06/11
- Re: Sound effects, Louco.com vocĂȘ na internet., 2002/06/11
- Re: Sound effects, David Philippi, 2002/06/12
- Re: Sound effects, Ingo Ruhnke, 2002/06/12
- Re: Sound effects, Giray Devlet, 2002/06/12
- Re: Sound effects, David Philippi, 2002/06/12
- Re: Sound effects, Ingo Ruhnke, 2002/06/12
- Re: Sound effects,
Giray Devlet <=
- Re: Sound effects, Ingo Ruhnke, 2002/06/12
- Re: Sound effects, Giray Devlet, 2002/06/12