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Re: Pingus -bugs?- under windows...


From: Ingo Ruhnke
Subject: Re: Pingus -bugs?- under windows...
Date: 24 Aug 2002 13:31:46 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Alberto Curro <address@hidden> writes:

>   1) Okay, this is not a bug : the z-ordering in the levels works at last. 
> But 
> in some levels (some stonex-grumbel and some other) I cannot see some parts 
> of the level (the entrance, the exit, things by the way).. I don't know if is 
> a question of the z-ordering or maybe an error in the .xml files?

Most likly a bug in the level. Some levels miss the exit, some others
might have the exit at the wrong position. Some might also have the
background above the pingus.
 
>   2) I've played in story-mode only in Volcano levels. I don't either know if 
> it's common or not : any point in the volcano goes to the same level... does 
> it happen also in linux? or it's only a question of the need for new levels?

Volcano Island is simply not finished, its just a test place for the
worldmap code.

>   3) Also in the volcano, if I go to the tube (continue to next world?) I 
> receive this message in the background window : 
> 
>       Graph : parse_node_list : Unhandled : comment
> 
>   and nothing happens.

Hm, this should not happen, you should be brought to the pacman world
instead. No, idea what is wrong. Maybe the parser goes into an endless
loop or something like that.

>   4) As commented, the sound works; but, I've no background music
> (there's no music by now, though?) some movements and actions have
> no sound (or I can hear no sound at all) while others have, and
> sometimes I can hear the sound one or two seconds after the action
> (mainly when each penguin is exiting).

Some sounds are badly timed, this needs to be fixed. Background music
can be turned on with 'pingus -m' (mod files are in data/music/*). But
as the sound, it isn't really timed and might fail in some
situations..

>   5) In the options window, I still see a box in the top-right
> corner that says : "404-File not Found". I cannot click there
> (nothing happens); in the bgd-info window, I see the same message
> appended with "buttons/back2 not found". I've gone to dir
> /data/data/buttons and there's no files there... the /data directory
> is also updated today.

Option menu has gone obsolete and needs a rewrite.

>   6) Exiting the game is slooooooooooooow... I click on 'Exit', the
> game shows the windows asking me about exiting the game, but after I
> clicked on the 'Yes' area, I've to wait about 30 seconds before the
> game exits completely, or even it doesn't exist anyway. It's faster
> if I go to the info-window and close it (then the game stops
> running).

No, idea what is going on here. Might be a CLanLib bug, but as well a
Pingus back. Would be interesting where the code is hanging.
> 
>    1) As we everyone know, the story mode need an improvement; but not only 
> in 
> the first screen (that's the same, think an story for the complete game), 
> also before each level, maybe?.

Yes, we need intro and result screens before and after a level, we had
some, but they where ugly and got disabled for the moment.
  
>   Don't you consider that, as it happened on Lemmings, is necessary a 'died' 
> count, in the way if (total_penguins - died_penguins > 
> necessary_penguins_to_pass_the_level) then shows a beautiful windows telling 
> the player he has made an stupidity, and restart the level?

Result screen is currently disable, but is of course planed to be
there, currently all levels will return success no matter what you to,
thats simply a bug (well, more a not implemented feature).

>   PS : I'm working in order to have an installer for the game; I'm testing 
> the 
> installer scripts from WinAmp's people (NSIS), as it is free (not opensource, 
> but it's something to start with).. anyone knows about other installer for 
> Win32 that works better or even OpenSource?

NSIS claims to be Open Source and the License looks ok. So I think its
ok to be used.

-- 
WWW:      http://pingus.seul.org/~grumbel/ 
Games:    http://pingus.seul.org/~grumbel/gamedesigns/
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