[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Fixed width numbers and infinite time.
From: |
Ingo Ruhnke |
Subject: |
Re: Fixed width numbers and infinite time. |
Date: |
24 Oct 2002 19:03:50 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Gervase Lam <address@hidden> writes:
> OK. Attached is the CVS diff and PNG file for the infinity symbol,
> which goes into Games/Pingus/data/images/core/misc.
>
> How was the font done? Was it originally just a green font with
> black outlines. What tool was used to "anti-alias" the font together
> with the variable alpha values?
The font was a simple TTF font in the beginning, then rendered in
Gimp, outline applied and then scaled down to get the antialising.
> I also thought of something similar to replace the word "Released." Have
> a Faller fall a short distance. It would then turn into a Walker and walk
> out of the "Released" icon. The problem I see with this is that the
> Faller would fall for such a short distance that it would either be too
> fast (i.e. the Faller has fallen from a long way above the icon) or look
> slow (i.e. the Faller only started its fall just above the icon) and
> therefore silly.
I probally wouldn't make the interface animated, but simply have
static images which show how a Pingu comes out of the entrance or
reaches the exit. The icons should also be a bit small and have
different color (all green?) than the action buttons, so the player
don't get confused about there purporse.
--
WWW: http://pingus.seul.org/~grumbel/
Games: http://pingus.seul.org/~grumbel/gamedesigns/
JabberID: address@hidden
ICQ: 59461927