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Windows Editor Errors


From: Neil Hotmail
Subject: Windows Editor Errors
Date: Thu, 24 Oct 2002 19:36:14 +0100

Crash 1:
Initially all worked fine, saved fine, inserted things etc.

Then
Input noted and ignored
X,Y coordinate still displays correctly
The toolbar on the left still gives tooltips, and the buttons raise and
depress as normal
Objects on the playarea give no activity
after pressing toolbars nothing happens

GDI32! 77f544ce()
DDRAW! 51015a07()
PINGUS! CL_Target_DX::lock(void) + 102 bytes
PINGUS! cl_fill_rect_opaque(class CL_Target *,int,int,int,int,int) + 132
bytes
PINGUS! CL_Target::fill_rect(int,int,int,int,float,float,float,float) + 131
bytes
PINGUS! CL_Target::draw_rect(int,int,int,int,float,float,float,float) + 73
bytes
PINGUS!
CL_DisplayCard_Generic::draw_rect(int,int,int,int,float,float,float,float) +
55 bytes
PINGUS! CL_Display::draw_rect(int,int,int,int,float,float,float,float) + 52
bytes
EditorNS::EditorView::draw_rect(int 99, int 248, int 504, int 318, float
1.00000, float 0.000000, float 1.00000, float 1.00000) line 265 + 161 bytes
RectEditorObj::draw_mark(EditorNS::EditorView * 0x04c80520) line 51
EditorNS::Selection::draw(EditorNS::EditorView * 0x04c80520) line 172 + 21
bytes
EditorNS::Editor::draw() line 173
EditorNS::Editor::draw(GraphicContext & {...}) line 162
ScreenManager::display() line 92 + 77 bytes
PingusMain::start_game() line 889
PingusMain::main(int 1, char * * 0x0119b710) line 923
GenericMain::main(int 1, char * * 0x0119b710) line 91 + 27 bytes
PINGUS! address@hidden + 97 bytes
WinMainCRTStartup() line 198 + 54 bytes

It was not "stuck" at this point, this is just one particular stack trace
while it was happily doing whatever.

CPU 100%

Error 2:
Attached screen shot
Happens if you haven't got a background defined - would it not make more
sense to have a "default black" background?
This error also happens when you have Starfield as a background


Error 3
Same as 1 - another trace for you
GDI32! 77f544ce()
DDRAW! 51015a07()
PINGUS! CL_Target_DX::lock(void) + 102 bytes
PINGUS! cl_fill_rect_opaque(class CL_Target *,int,int,int,int,int) + 132
bytes
PINGUS! CL_Target::fill_rect(int,int,int,int,float,float,float,float) + 131
bytes
PINGUS! CL_Target::draw_rect(int,int,int,int,float,float,float,float) + 73
bytes
PINGUS!
CL_DisplayCard_Generic::draw_rect(int,int,int,int,float,float,float,float) +
55 bytes
PINGUS! CL_Display::draw_rect(int,int,int,int,float,float,float,float) + 52
bytes
EditorNS::EditorView::draw_rect(int -11, int 396, int 244, int 652, float
1.00000, float 0.000000, float 1.00000, float 1.00000) line 265 + 161 bytes
RectEditorObj::draw_mark(EditorNS::EditorView * 0x044e3ab0) line 51
EditorNS::Selection::draw(EditorNS::EditorView * 0x044e3ab0) line 172 + 21
bytes
EditorNS::Editor::draw() line 173
EditorNS::Editor::draw(GraphicContext & {...}) line 162
ScreenManager::display() line 92 + 77 bytes
PingusMain::start_game() line 889
PingusMain::main(int 1, char * * 0x0119b710) line 923
GenericMain::main(int 1, char * * 0x0119b710) line 91 + 27 bytes
PINGUS! address@hidden + 97 bytes
WinMainCRTStartup() line 198 + 54 bytes
KERNEL32! 77e97d08()


Ginge

Attachment: shot.jpg
Description: JPEG image


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