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Re: betatest+translation


From: Ingo Ruhnke
Subject: Re: betatest+translation
Date: 07 Apr 2003 13:34:56 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Tomas Blaha <address@hidden> writes:

> - When pause button and fast button are pressed, game is not paused.
>   It should be.

Should be fixed in a few minutes.

> - Music stops playing before I finish level. Can be looped?

No, at least not from the ClanLib site, might be possible to tell
mikmod somehow that it should loop. Taging the files themself as
loopable should also be possible, but I don't know how. So this has to
wait to the next release unless somebody else finds a solution
quickly.

> - Few 404 errors. Notice the two dots in path

Should be fixed.
 
> - Remaining time after level is completed is printed as 3956. Should be
> 2:38.

Fixed.

> - In "Learn to use a bridge" a run out of bridgers so I can't lead
> last pingu to the home. The pingu fallen to the chasm. So I must use
> armageddon button to successfully complete level.

I added a few more bridgers to the level.

> - In snow22 is used same basic trick of building bridge below falling
>   pingus as is in snow17 and snow22 is ordered directly after snow17.
> Maybe   it should be swaped with one level in the second path. Or it is
> intention?

Swaped snow12 and snow22.

> - In the tutorial island, in the place, where are two paths, when I
> solve levels from both sides of one path, so I have two red levels
> connected by path and go from one to the other, pingu goes directly
> rather then go around through green levels.

Eik... that might not be fixable that easy, has to wait till the next
release.

> - Sometimes it it seems, that I must hold mouse button little longer
>   to get the click recognized.

ClanLib bug, has to wait for next release.

> - Few typos, I found: "of streight" -> "to straight" and "to high" ->
>  "too high" in snow21 and "While you on the other site" -> "While you
>  on the other side" in the tutorial description.
 
Fixed.
 
> I am also interested in making czech translation to Pingus, but I don't
> know, how to handle czech nonascii characters. Czech language is coded
> in iso-8859-2 or utf-8 character sets and not in iso-8859-1 which you
> are using. I am attaching testing cs.po in utf-8 as kbabel produced it.
> (it works except special characters :-( (It is far from complete.)
> I can draw characters but don't know to which position in font files.

Clanlib can only handle 255 characters at the moment in a single font,
so either we have to find free or unused positions in the current
fonts and recycle them or provide extra fonts for latin-2. Both
solution arn't really all that good and require quite a bit of work
and maintaince so have to wait for the next release.

-- 
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