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Re: [Pingus-Devel] Instant Bomber activation


From: Gabriel Rota
Subject: Re: [Pingus-Devel] Instant Bomber activation
Date: Wed, 7 Sep 2011 10:40:29 +0200

2011/9/6 Ingo Ruhnke <address@hidden>:
> Can anybody think of any negative consequences that would have for
> puzzles? Or any other reason to keep a countdown?

I think is a good idea.
For me this is a great simplification of levels.
I propose that it is an option between the easy mode and the difficult.
I am fond of the old ways :P



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