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Re: Continuous integration tests also for MacOS and Windows

From: Ben Pfaff
Subject: Re: Continuous integration tests also for MacOS and Windows
Date: Sun, 2 Aug 2020 09:46:39 -0700

"make check" should not mostly fail in cross-compilation environments
if a way to run the cross-compiled binaries is available. For Windows,
it should be possible to run the binaries with "wine", by setting
RUNNER=wine in the invocation of the tests.

I'm currently playing with the Dockerfile supplied by Michel (thank
you!). It shows more test failures than I expected from "make check".
I am investigating.

On Thu, Jul 30, 2020 at 1:19 PM Harry Thijssen <> wrote:
> Hi
> My MSWIndows build runs on a dedicated virtual (Virtualbox) openSUSE machine. 
> I start the build process with just one call, The host is currently a Mint 
> environment. So it is possible to automatically  generate new versions. 
> However "make check" makes no sense. when cross compiling. It takes a long 
> time and only a small part of the checks are Ok.
> Maybe it is possible to change "make check" so it only includes the checks 
> which work on the platform it uses or with a parameter to get the same 
> effect. This way for MacOS a few checks are skipped and for MSWindows builds 
> in cross compiling only a few checks are triggered. At least after that it is 
> known which checks can be executed and the issues with the checks for cross 
> compiling can be solved if there is time.
> Stay save
>> Date: Thu, 30 Jul 2020 08:53:29 +0200
>> From: Friedrich Beckmann <>
>> To: Ben Pfaff <>
>> Cc: pspp-dev <>
>> Subject: Continuous integration tests also for MacOS and Windows
>> Message-ID: <>
>> Content-Type: text/plain;       charset=utf-8
>> Hi Ben,
>> sure - it would be nice to have CI for MacOS and Windows too. I do my pspp 
>> development on my Macbook laptop and I do not have a „networked“ Mac 
>> somewhere. As Jeremy mentioned macports uses travis-ci - I am not sure if 
>> they run „make check“ during the test build. For MacOS there are two ways to 
>> install pspp
>> a) via macports
>> b) via install bundle
>> It tried to describe the differences here: 
>> „Technology and Build 
>> process“
>> The main obstacle for macports is that you need to install an Apple XCode 
>> Compiler and the macports environment before you can install pspp.
>> If I remember correctly Harry builds the windows version as a cross compile 
>> from linux and the test suite does not run on Windows.
>> Fritz

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