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Re: [Swftools-common] Preview JPEG of a SWF


From: Chris
Subject: Re: [Swftools-common] Preview JPEG of a SWF
Date: Sun, 10 Oct 2010 22:31:47 +0200

'Christ' has nothing to do with it,  Marcus Antonius.  Human 'typo' ( an error
to which I'm way too often prone for my liking ) is more like it.  Possibly that
and wishful thinking! ;o) 

I was of course referring to jpeg2swf..  Sorry ever so.

Have spent many hours learning to touch type with good old GNU Typist, and I've 
a
fairly rapid entry speed.  But, very old habits very die hard.  Unconsciously, I
find myself reverting to looking at the keys rather than where I'm actually 
going.
Good job I never went down the C/PPL route.  Passengers would never have ended 
up
at their intended destinations. ;o)

Chris.

[ Mental Note: ..must try harder, and go slower.. Mental Note: must try 
harder.. ]

>On Sun, 10 Oct 2010 12:07:17 -0700 (PDT)
>Mark Lee <address@hidden> wrote:

> Christ, I think you've overshot. It may be precisely swf2jpg with the correct 
> option set that he's looking for.
> 
>  
> Mark
 
> ________________________________
> From: Chris <address@hidden>
> To: Jeff Harmon <address@hidden>
> Cc: "address@hidden" <address@hidden>
> Sent: Sun, October 10, 2010 3:38:38 AM
> Subject: Re: [Swftools-common] Preview JPEG of a SWF
> 
> Really, what you need is a reverse engineered version of swf2jpeg.  Maybe
> someone will get round to it? ;o)
> 
> How about a short swfc script to grab the swf frame, then swrender to output
> the graphic ( converting to jpeg if you have to - why jpeg? - with gimp
> command line or some other )?
> 
> Or, as Ben suggested, Gnash on the command line?  You could even try the 
> gameSWF
> library ( which Gnash is based on ) directly?
> 
>   http://tulrich.com/geekstuff/gameswf.html
> 
> 
> You know what they say, necessity is the mother of invention. :o)
> 
> Regards,
> 
> 
> 
> Chris.
> 
> >On Sat, 9 Oct 2010 02:18:06 -0700
> >Jeff Harmon <address@hidden> wrote:
> 
> > The big problem is that pretty much every conversion tool out there working 
> >with SWFs is Windows only and we need to support Mac OS X/Linux. 
> >
> 


-- 
Chris <address@hidden>



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