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[Wesnoth-dev] I'm back!
From: |
Alex Turner |
Subject: |
[Wesnoth-dev] I'm back! |
Date: |
Sun, 06 Mar 2005 17:39:35 -0600 |
User-agent: |
Mozilla Thunderbird 0.9 (Windows/20041103) |
Well, after 3 months of constant college work and studying and things
that aren't Wesnoth, my workload has finally gotten to the point where I
can start thinking of contributing to this game which I love once again.
I am in the process of checking out CVS to gain some understanding of
what I have missed. Although I have been reading the forums and
changelog to some extent, I haven't actually played a Wesnoth game in
some time, so I will have to get used to it again.
I'll be spending some time on IRC like the old-days in an attempt to
reconnect with the community and developers.
As for what I can contribute:
Before I went on 'sabbatical' I was the balance guru, with the
Dwarves/Knaglons as my pet project. After being away for so long, I
doubt I will be able to execute this responsibly, so I'll stay away from
the 'Commit' button until I am once again intimatly farmiliar with the
units.
So I'm willing to take suggestions as to how I can be of use. I would
submit that I could be helpfull mapping, as my map Weslin Bridge seems
rather popular. Does Wesnoth still need good offical maps? My CVS
hasn't gotten that far yet :-)
WOOOOO! I'm back!
-Alex Turner aka AT
Disclaimer: I'm writing this after an exam, so apologies for
incoherance/stupidity greater than normal.
- [Wesnoth-dev] I'm back!,
Alex Turner <=