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[Wesnoth-dev] balancing classic era


From: Nils Kneuper
Subject: [Wesnoth-dev] balancing classic era
Date: Sun, 13 Mar 2005 00:19:27 +0100

Hi erveryone!
I just wanted to speak in favor of balancing other eras then default,
too. I think classic is most played after default. At least I played
it several times ;). There are some things that make classic very
imballanced.

1) Loyalists got a huge amount of units. Why not split them up into
Loyalists and Bandits/Outlaws.
2) Dwarves, Saurians and Drakes are very weak compared to Rebels and
Undead. Why are there Water units allied with the Rebels? I think it
would make sense to have them as an own race in classic.
3) Saurians only got 2 units in classic. That is of course related to
only having 2 units per default for that race. What about adding one
or two very unique units to the saurians ONLY for classic? It could be
said that the Drakes killed almost all of these units when they
supressed the Saurians. Maybe a unit with poison damage? It should be
very unique after all.
4) What about another unit for Dwarves? Something like a Dwarvish
"Druid" called Geode? He could "master" the stone, but only have its
power in mountains or something like that.
5) Don't know if/how the Drakes should be changed.
6) Northerners: Why are they now together with Trolls and Goblins
again? I think there should be a real Troll race...

That is all I think that could be improved (at least for this moment).
I hope that classic era will be a bit better ballanced in the future.
CU
Nils Kneuper aka Ivanovic





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