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Re: [Adonthell-devel] Re: Bugs, bugs, bugs ...
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Re: Bugs, bugs, bugs ... |
Date: |
Sun, 18 Aug 2002 12:55:59 +0200 |
On Sat, 17 Aug 2002 21:35:05 +0200 Alexandre Courbot wrote:
> Anyway, I just wanted to know if you managed to solve your problem
> Kai?
Well, it seems to be alright now. I've implemented the event_list
thingy, rewrote the schedules and it's not crashing anymore. However, I
need to check all the teleport events as 'jumping' to another tile now
also raises an enter_event (which causes infinite teleport loops in some
places). I also need to make some tests with memprof first and play some
more to see if all is well.
For the next few hours I'll be busy elsewhere though (walking a friends
dog, having coffee at their place, etc.). But I'll get back to the stuff
in the evening, and with a bit of luck I can convert and commit the last
few schedules (Bjarn and Erek) and all the other changes.
'later,
Kai
- [Adonthell-devel] Bugs, bugs, bugs ..., Kai Sterker, 2002/08/13
- [Adonthell-devel] Re: Bugs, bugs, bugs ..., Kai Sterker, 2002/08/13
- Re: [Adonthell-devel] Re: Bugs, bugs, bugs ..., Alexandre Courbot, 2002/08/17
- Re: [Adonthell-devel] Re: Bugs, bugs, bugs ..., Kai Sterker, 2002/08/18
- Re: [Adonthell-devel] Re: Bugs, bugs, bugs ...,
Kai Sterker <=
- Re: [Adonthell-devel] Re: Bugs, bugs, bugs ..., Alexandre Courbot, 2002/08/18