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Re: [Adonthell-devel] Design Considerations: Quests, skills and leveling


From: Andrew Phillips
Subject: Re: [Adonthell-devel] Design Considerations: Quests, skills and leveling
Date: Fri, 3 Mar 2006 14:06:41 -0800

I guess double-rewarding for skill acquisition is rather silly, isn't
it? I asked because I was working from experience with other rule
systems (AD&D 3.0 and variants) where skills, learning, experience,
and leveling are handled somewhat differently.

Andrew

On 3/3/06, Kai Sterker <address@hidden> wrote:
> Am 28.02.2006 um 05:42 schrieb Andrew Phillips:
>
> Those "Level 1" to 4 on the main plot graph should not be confused
> with the main character's level. It's more a measurement for the
> progression of the plot.
>
> Otherwise, I thought that finishing quests and defeating opponents
> would give experience points. (with a somewhat dynamic system for
> combat experience, as you describe. More points, the higher the
> opponents level compared to the main characters level.)
>
> Using one's skills might increase that special skill, but I don't
> think that this should result in extra experience points. Same goes
> for learning spells and such: being able to use a new spell or feat
> or rune is already a kind of reward, so there shouldn't be any extra
> experience. (Also, in a way it is the experience gained that allows
> to learn new stuff in the first place, so it kind of doesn't fit if
> learning stuff resulted in more experience).
>
> I guess the rules are not very clear on this, so maybe we should
> update them somewhat.
>
> Kai
>
> > While working on the Wiki and describing quests, I realized that I
> > don't know how we want to handle level progression and the experience
> > value of any given kind of encounter. Do we want each level to be an
> > achievement? I should think so.
> > Which actions are rewarded with experience gains and with what
> > weights?
> >
> > Learning spells or skills?
> > Using non-combat skills, such as picking locks and haggling?
> > Achieving quest milestones?
> > Completing quests?
> > Combat victories, noteably combat victories against opponents not of
> > the player's character level?
> >
> > Andrew
> >
> >
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>
>
>
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