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Re: [Adonthell-devel] Shield and Armor Rules
From: |
Andrew Phillips |
Subject: |
Re: [Adonthell-devel] Shield and Armor Rules |
Date: |
Sun, 12 Mar 2006 16:45:41 -0800 |
Other possibilities for armour (and their coverage modifers):
bracers 0.2 (same as gloves)
pants/greaves 0.3 (value between boots and vest)
neck/shoulder armour 0.2 (same value as a helmet)
I wonder if the coverage modifier for a full set of armour should come
out to a whole number (either 1 or 2, perhaps?)
Also, should individual parts of paired armour be individually
equipped? For example, bracers and gloves come in twos. It makes no
sense to split up greaves or boots, but sometimes gloves or greaves
don't come in pairs and don't even -need- to come in pairs. For
example, why wear a bracer on your shield arm?
Thus, the total coverage modifier scheme would like this:
Helmet: 0.2
Neck guard/Shoulder armor: 0.2
Vest (chest armor) 0.6
Bracers 0.2 or 0.4
Gloves 0.2 or 0.4
Pants/greaves 0.3
Boots: 0.1 or 0.2
This gives us either 1.8 or 2.3 for the total coverage modifer,
assuming the player finds and equips one of everything, which seems a
bit silly. The character would be armored rather like an overbuilt
tortoise.
A more reasonable approach might be to think of armour in sets. I
don't know how implement this yet, but that will follow.
For example, light, medium, and heavy armours:
Light Medium: Heavy
Helmet Helmet Helmet
Vest or shoulder Vest or Shoulder Vest and shoulder
Bracers or Gloves Bracers& Gloves Bracers&gloves
Pants or greaves Pants or greaves Pants&greaves
Boots Boots Boots
Shield Shield Shield
Andrew
> For the example above, you could have something like
>
> boots: 0.1
> gloves: 0.2
> helmet: 0.2
> vest: 0.6
> shield: 0.5
>
> This would give something like (0.4 + 0.8 + 0.6) = 1.8 vs. (3.0 + 3.0)
> = 6.0. This could further be normalized by division by 1.6 (assuming
> that this is the cumulative weight of all existing armour parts.) It
> makes things a little more complicated, but it's still much easier
> than directing attacks against individual body parts.
>
> Kai
>
>
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>
- [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/10
- Re: [Adonthell-devel] Shield and Armor Rules, Kai Sterker, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules, Kai Sterker, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules,
Andrew Phillips <=
- Re: [Adonthell-devel] Shield and Armor Rules, Kai Sterker, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/17