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Re: [Adonthell-devel] Mac Gui Problems ... and a workaround


From: Ingo Ruhnke
Subject: Re: [Adonthell-devel] Mac Gui Problems ... and a workaround
Date: Sun, 15 Feb 2009 21:59:04 +0100

2009/2/15 Kai Sterker <address@hidden>:
> I'll try that one out tomorrow, as it should be simple enough to do.
> That way you can keep working on the dialogue widget.

Some things I can think of that might cause this:

Hardware accelerated surface might have disappeared and require a
reupload (happens when switching between fullscreen and window mode on
Windows, no idea about MacOSX). This should lead to a different return
value of SDL_BlitSurface().

Something setup wrong with SDL_SetAlpha() that causes the surface to
be all transparent.

Something with big/little endian, in case a PPC is involved.

Something that causes the drawing to happen in the wrong order (no
idea if your code does any of that).

Might of course be something completly different.

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