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Re: [Adonthell-devel] Mac Gui Problems ... and a workaround
From: |
Ingo Ruhnke |
Subject: |
Re: [Adonthell-devel] Mac Gui Problems ... and a workaround |
Date: |
Sun, 15 Feb 2009 21:59:04 +0100 |
2009/2/15 Kai Sterker <address@hidden>:
> I'll try that one out tomorrow, as it should be simple enough to do.
> That way you can keep working on the dialogue widget.
Some things I can think of that might cause this:
Hardware accelerated surface might have disappeared and require a
reupload (happens when switching between fullscreen and window mode on
Windows, no idea about MacOSX). This should lead to a different return
value of SDL_BlitSurface().
Something setup wrong with SDL_SetAlpha() that causes the surface to
be all transparent.
Something with big/little endian, in case a PPC is involved.
Something that causes the drawing to happen in the wrong order (no
idea if your code does any of that).
Might of course be something completly different.
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