adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] Mac Gui Problems ... and a workaround


From: Kai Sterker
Subject: Re: [Adonthell-devel] Mac Gui Problems ... and a workaround
Date: Mon, 16 Feb 2009 11:39:30 +0100

On Mon, Feb 16, 2009 at 10:29 AM, Kai Sterker <address@hidden> wrote:

> I might have to add some debug info about the properties of the screen
> surface we actually get on OSX and compare that with Linux/Win32.

Here's what I get on Windows:

address@hidden /d/adonthell/adonthell/build/test
$ guitest.exe -g ../../test/
Video information:
Video driver used:                   windib
Internal game depth:                 32
Can create hardware surfaces:        No
Window manager available:            Yes
Hardware blits accelerated:          No
Colorkey hardware blits accelerated: No
Alpha hardware blits accelerated:    No
Software blits accelerated:          No
Colorkey software blits accelerated: No
Alpha software blits accelerated:    No
Color fill blits accelerated:        No
Total video memory available:        0 Kb
Fullscreen:                          No
Alpha value:                         255
Escape pressed, leaving...

address@hidden /d/adonthell/adonthell/build/test
$ export SDL_VIDEODRIVER=directx

address@hidden /d/adonthell/adonthell/build/test
$ guitest.exe -g ../../test/
Video information:
Video driver used:                   directx
Internal game depth:                 32
Can create hardware surfaces:        Yes
Window manager available:            Yes
Hardware blits accelerated:          Yes
Colorkey hardware blits accelerated: Yes
Alpha hardware blits accelerated:    No
Software blits accelerated:          Yes
Colorkey software blits accelerated: Yes
Alpha software blits accelerated:    No
Color fill blits accelerated:        Yes
Total video memory available:        317407 Kb
Fullscreen:                          No
Alpha value:                         255
Escape pressed, leaving...

In both cases, stuff works fine. When I am at home in the evening,
I'll try on OSX.

Kai




reply via email to

[Prev in Thread] Current Thread [Next in Thread]