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Re: [Adonthell-devel] Mac Gui Problems ... and a workaround
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Mac Gui Problems ... and a workaround |
Date: |
Mon, 16 Feb 2009 11:39:30 +0100 |
On Mon, Feb 16, 2009 at 10:29 AM, Kai Sterker <address@hidden> wrote:
> I might have to add some debug info about the properties of the screen
> surface we actually get on OSX and compare that with Linux/Win32.
Here's what I get on Windows:
address@hidden /d/adonthell/adonthell/build/test
$ guitest.exe -g ../../test/
Video information:
Video driver used: windib
Internal game depth: 32
Can create hardware surfaces: No
Window manager available: Yes
Hardware blits accelerated: No
Colorkey hardware blits accelerated: No
Alpha hardware blits accelerated: No
Software blits accelerated: No
Colorkey software blits accelerated: No
Alpha software blits accelerated: No
Color fill blits accelerated: No
Total video memory available: 0 Kb
Fullscreen: No
Alpha value: 255
Escape pressed, leaving...
address@hidden /d/adonthell/adonthell/build/test
$ export SDL_VIDEODRIVER=directx
address@hidden /d/adonthell/adonthell/build/test
$ guitest.exe -g ../../test/
Video information:
Video driver used: directx
Internal game depth: 32
Can create hardware surfaces: Yes
Window manager available: Yes
Hardware blits accelerated: Yes
Colorkey hardware blits accelerated: Yes
Alpha hardware blits accelerated: No
Software blits accelerated: Yes
Colorkey software blits accelerated: Yes
Alpha software blits accelerated: No
Color fill blits accelerated: Yes
Total video memory available: 317407 Kb
Fullscreen: No
Alpha value: 255
Escape pressed, leaving...
In both cases, stuff works fine. When I am at home in the evening,
I'll try on OSX.
Kai