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Re: [Adonthell-devel] Modeller and Connectors


From: Kai Sterker
Subject: Re: [Adonthell-devel] Modeller and Connectors
Date: Sun, 13 Nov 2011 20:17:42 +0100

On Tue, Nov 8, 2011 at 10:58 PM, Kai Sterker <address@hidden> wrote:

> That means, tabbing has to be changed into a two-step process. First
> move through the objects without actually selecting them. And when
> arrived at the desired object, select it. This would also solve the
> issue with objects not on the map yet. No dialog will pop up until
> such an object is actually chosen to paint with.
>
> Remains the question how to handle this.

I went for the easiest solution, and that was using CTRL+TAB to move
forward through the entity list. (I.e. hold CTRL and press TAB one or
more times to get to the desired object). Selection will be completed
once CTRL gets released. The key above TAB should cycle backwards
instead. I tried to implement this independent of keyboard layout, but
not sure if it truly is cross-platform.

Also committed some model meta-data, but I guess we also need to come
up with a consistent naming scheme for the connectors. I'll see if I
can think of something, but input is welcome.

Anyway, still have to change the grid auto-adjust code, but things are
starting to look fairly good already.

Kai



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