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From: | Hans Aberg |
Subject: | Re: glr.c cleanup |
Date: | Thu, 8 Dec 2005 11:04:12 +0100 |
On 8 Dec 2005, at 08:58, Joel E. Denny wrote:
Under C++, I think one should have: namespace yy { class stack; ... }This corresponds to yyGLRStack. yystack is *the* instance, and it's localto yyparse(). For any function that needs a pointer to that yystack, yystackp is the parameter name. For C, none of these are in the user interface. Does this make sense?
I think that under C, you have implemented your own stacks, which people are not expected to change, and therefore they need not be in the user interface. Under C++, it is different.
So in order to keep multilingual similarity, that suggests just naming it "yystack", without a "p". Names with a "p" added should then be reservedfor C implementation variables, but not in the interface.I don't believe yystack is part of the interface.Under C++, one would be able to choose stack, with at least two standardchoices: std::vector, and std::deque.I see. I need to study this thing some day.
A question that might coming up is how to sync the two C and C++ implementations. At least they should be easily readable for comparison, for easy development. One canm think of ways of going further, to autmate it, though that is alter question.
Hans Aberg
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