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Re: Gorm too complex ?
From: |
Richard Frith-Macdonald |
Subject: |
Re: Gorm too complex ? |
Date: |
Sat, 9 Feb 2002 20:54:01 +0000 |
Second answer :-)
On Sunday, February 10, 2002, at 01:34 AM, Stéphane PERON wrote:
I have read Pierre-Yves 's tutorial but I'm frankly astonished by the
complexity of such a tool.
Can you give any examples of what you think is too complex?
Is there any possiblity to generate only a simple .m and .h for one
additionnal panel ?
That's not what Gorm is for ... it's a primarily tool for putting
together gui user interfaces
in a very quick and easy manner without needing to do any (or at least
minimal) coding.
Really I don't care about creating the whole project with. So I don't
want to use projet center.
I only want something that allow me to draw panels quicky ...with
something more intuitive like :
How could it let you draw a panel quicker than dragging it of the
palette?
I create one panel with graphics objects and then I generate my .m and
.h with the command "generate classes" with the minimum clicks.
Why do you want to generate classes? If you just want to save a panel
to be used in your app,
you would click the 'Save' option in Gorm ... but that produces an
archived panel in a .gorm
file, rather than .[mh] files. You then add a couple of lines of code
to your app to load the
file when you want it.
Does any one used "Ilog Views" or similary RAD ?
With such tools, no documentation is needed when you know objects
programmation bases.
I've never found a software development tool where no documentation is
needed.
With Gorm (and the original InterfaceBuilder), I think the main concepts
needing explanation
are conecting to 'FilesOwner' and 'FirstResponder', and an example of
loafing a nib (.gorm)
file. Apart from that you need some understanding of how the AppKit
works, in particular
the target-action paradigm, in order to make effective use of the
components available.