emacs-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Motif support


From: Eli Zaretskii
Subject: Re: Motif support
Date: Thu, 23 Dec 2021 10:55:34 +0200

> From: Arthur Miller <arthur.miller@live.com>
> Date: Thu, 23 Dec 2021 08:58:29 +0100
> Cc: Óscar Fuentes <ofv@wanadoo.es>, emacs-devel@gnu.org
> 
> In a way a repl is kind of similar to a game loop in that it reads input 
> (read),
> update the world (eval) and render the world (print). The other similarity is
> that Emacs is also controlling it's loop rather than fitting into some
> frameworks loop such as Gtk, or some other toolkits framework. You rather use
> those as a library of functionality to draw things when they suit Emacs, while
> desktop applications would usually fit into a framework and let toolkit do the
> update and drawing when it needs to be done. GUI toolkits like Gtk are usually
> "don't call us, we call you", while games, and I perecive Emacs, are rather, 
> "do
> this for me when I ask you".

That difference is largely irrelevant in the context of this
particular discussion, since we are specifically talking about drawing
stuff, not about the framework or the main loop.



reply via email to

[Prev in Thread] Current Thread [Next in Thread]