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Re: [fluid-dev] fluidSynth and iOS


From: Graham Goode
Subject: Re: [fluid-dev] fluidSynth and iOS
Date: Fri, 3 Jun 2011 16:45:02 +0200

http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement

GPL = NO

LGPL... not so sure...

On 6/3/11, Ruben Zilibowitz <address@hidden> wrote:
> Can one distribute on the app store if you also release the source code for
> your app under the gpl?
>
> Ruben
>
> On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:
>
>> On Wednesday 01 June 2011, David Henningsson wrote:
>>> On 2011-06-01 09:39, Ronen Lam wrote:
>>>> Hi,
>>>> My name is Ronen and I am working on developing a iOS application.
>>>> I was thinkig of combining FluidSynth to it as It looks like a great
>>>> program, but there is very little info on how to do it (besides 3 tip
>>>> lines in the website).
>>>> I have some questions:
>>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad)
>>>> ?
>>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file
>>>> for VS or an xcode project?
>>>> 3. any other related data is most welcome...
>>>> I appreciate any help
>>>
>>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
>>>
>>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app
>>> store?
>>>
>>> A: Probably not. First, the iPhone platform does not support dynamic
>>> linking, so you have to make your entire project LGPL or GPL compatible.
>>> Second, the app store (currently) has terms that might interfere with
>>> LGPL.
>>
>> Another way to put it in positive: if you really want to use FluidSynth in
>> your application for iOS, you should  choose a LGPL compatible license,
>> and explore alternative distribution channels like Cydia. They distribute
>> the GPL licensed VLC for iOS, for instance.
>>
>> Regards,
>> Pedro
>>
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