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Re: [fluid-dev] fluidSynth and iOS


From: Pedro Lopez-Cabanillas
Subject: Re: [fluid-dev] fluidSynth and iOS
Date: Fri, 3 Jun 2011 17:33:22 +0200
User-agent: KMail/1.13.5 (Linux/2.6.34.8-0.2-desktop; KDE/4.4.4; i686; ; )

On Friday 03 June 2011, Graham Goode wrote:
> http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
> 
> GPL = NO
> 
> LGPL... not so sure...

The same clause in the GPL that conflicts with App Store Terms of Service is 
also in the LGPL-2.1

http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html#SEC3

10. Each time you redistribute the Library (or any work based on the Library), 
the recipient automatically receives a license from the original licensor to 
copy, distribute, link with or modify the Library subject to these terms and 
conditions. You may not impose any further restrictions on the recipients' 
exercise of the rights granted herein. You are not responsible for enforcing 
compliance by third parties with this License. 

Regards,
Pedro

> On 6/3/11, Ruben Zilibowitz <address@hidden> wrote:
> > Can one distribute on the app store if you also release the source code for
> > your app under the gpl?
> >
> > Ruben
> >
> > On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:
> >
> >> On Wednesday 01 June 2011, David Henningsson wrote:
> >>> On 2011-06-01 09:39, Ronen Lam wrote:
> >>>> Hi,
> >>>> My name is Ronen and I am working on developing a iOS application.
> >>>> I was thinkig of combining FluidSynth to it as It looks like a great
> >>>> program, but there is very little info on how to do it (besides 3 tip
> >>>> lines in the website).
> >>>> I have some questions:
> >>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad)
> >>>> ?
> >>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file
> >>>> for VS or an xcode project?
> >>>> 3. any other related data is most welcome...
> >>>> I appreciate any help
> >>>
> >>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
> >>>
> >>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app
> >>> store?
> >>>
> >>> A: Probably not. First, the iPhone platform does not support dynamic
> >>> linking, so you have to make your entire project LGPL or GPL compatible.
> >>> Second, the app store (currently) has terms that might interfere with
> >>> LGPL.
> >>
> >> Another way to put it in positive: if you really want to use FluidSynth in
> >> your application for iOS, you should  choose a LGPL compatible license,
> >> and explore alternative distribution channels like Cydia. They distribute
> >> the GPL licensed VLC for iOS, for instance.
> >>
> >> Regards,
> >> Pedro
> >>
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> >
> >
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