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Re: [fluid-dev] fluidSynth and iOS


From: Ruben Zilibowitz
Subject: Re: [fluid-dev] fluidSynth and iOS
Date: Sat, 4 Jun 2011 09:45:30 +1000

What if I include the LGPL license within the app so the user can view it from 
there, and I release the source code on the app's website? That should satisfy 
this clause.

Ruben

On 04/06/2011, at 1:33 AM, Pedro Lopez-Cabanillas wrote:

> On Friday 03 June 2011, Graham Goode wrote:
>> http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
>> 
>> GPL = NO
>> 
>> LGPL... not so sure...
> 
> The same clause in the GPL that conflicts with App Store Terms of Service is 
> also in the LGPL-2.1
> 
> http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html#SEC3
> 
> 10. Each time you redistribute the Library (or any work based on the 
> Library), the recipient automatically receives a license from the original 
> licensor to copy, distribute, link with or modify the Library subject to 
> these terms and conditions. You may not impose any further restrictions on 
> the recipients' exercise of the rights granted herein. You are not 
> responsible for enforcing compliance by third parties with this License. 
> 
> Regards,
> Pedro
> 
>> On 6/3/11, Ruben Zilibowitz <address@hidden> wrote:
>>> Can one distribute on the app store if you also release the source code for
>>> your app under the gpl?
>>> 
>>> Ruben
>>> 
>>> On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:
>>> 
>>>> On Wednesday 01 June 2011, David Henningsson wrote:
>>>>> On 2011-06-01 09:39, Ronen Lam wrote:
>>>>>> Hi,
>>>>>> My name is Ronen and I am working on developing a iOS application.
>>>>>> I was thinkig of combining FluidSynth to it as It looks like a great
>>>>>> program, but there is very little info on how to do it (besides 3 tip
>>>>>> lines in the website).
>>>>>> I have some questions:
>>>>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad)
>>>>>> ?
>>>>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file
>>>>>> for VS or an xcode project?
>>>>>> 3. any other related data is most welcome...
>>>>>> I appreciate any help
>>>>> 
>>>>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
>>>>> 
>>>>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app
>>>>> store?
>>>>> 
>>>>> A: Probably not. First, the iPhone platform does not support dynamic
>>>>> linking, so you have to make your entire project LGPL or GPL compatible.
>>>>> Second, the app store (currently) has terms that might interfere with
>>>>> LGPL.
>>>> 
>>>> Another way to put it in positive: if you really want to use FluidSynth in
>>>> your application for iOS, you should  choose a LGPL compatible license,
>>>> and explore alternative distribution channels like Cydia. They distribute
>>>> the GPL licensed VLC for iOS, for instance.
>>>> 
>>>> Regards,
>>>> Pedro
>>>> 
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