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Re: [fluid-dev] Building fluidsynth 1.1.5 on MacOS Lion
From: |
Pedro Lopez-Cabanillas |
Subject: |
Re: [fluid-dev] Building fluidsynth 1.1.5 on MacOS Lion |
Date: |
Fri, 14 Oct 2011 06:55:37 +0200 |
User-agent: |
KMail/1.13.5 (Linux/2.6.34.10-0.2-desktop; KDE/4.4.4; i686; ; ) |
On Friday 14 October 2011, Jason Vasquez wrote:
> Hello all,
>
> I just built fluidsynth 1.1.5 for the first time on MacOS Lion, and
> thought I'd pass this along. I had to make a couple changes from the
> build process I used previously for 1.1.3 on Snow Leopard, so I'm not
> 100% positive as to which things may be different between 1.1.3 and
> 1.1.5, and what things may be affected by MacOS 10.6 vs. 10.7.
>
> 1. Update src/drivers/fluid_coreaudio.c:
> The include should be for #include <CoreAudio/CoreAudio.h>, not
> #include <CoreAudio/CoreAudioTypes.h>
>
> 2. Add an additional framework to link against:
> Previously, my LDFLAGS looked like:
> LDFLAGS="-arch x86_64 -arch i386 -framework CoreAudio
> -framework CoreMidi"
> Now, I need to add the AudioUnit framework:
> LDFLAGS="-arch x86_64 -arch i386 -framework CoreAudio
> -framework CoreMidi -framework AudioUnit"
>
>
> These weren't too tough to track down, but I wanted to document it
> here in case anyone else was having similar issues.
>
> Best of luck,
> Jason
Thanks for your report. Would you mind please to add a ticket, and/or send a
patch?
Regards,
Pedro