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Re: [glob2-devel] new gradient system


From: MOA333
Subject: Re: [glob2-devel] new gradient system
Date: Wed, 18 Aug 2004 01:06:25 +0000
User-agent: Mozilla Thunderbird 0.7.3 (X11/20040812)

Stéphane Magnenat wrote:

So, what does take all the time ? Still the gfx ? Even on big maps ? Or is it the unit/building logic and the task allocator ?

Steph


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did you saw the tests?
the full recursive checkSums is taking 60% and more of CPU time on 256*256

  Do you think we can do somethink about this?

(still the gfx on 128*128 but there i have lmess than 50% of cpu load so i guess it dosent matter)

why it is so big diference betwen 128*128 and 256*256?







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