[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] new gradient system
From: |
Nuage |
Subject: |
Re: [glob2-devel] new gradient system |
Date: |
Thu, 19 Aug 2004 23:09:55 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040815 |
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
| i did some new tests:
|
| - first of all you should realy do somethink with the checksum. i
| mean somethink to make the checksum at least 30 times faster. I suggest
| 100 times faster. Why not making the checksum once every 30 secconds, i
| dont know what this does exacty but i dont think that playing 10
| secconds without checksum is bad, i can play for minutes witout checksum
| and the game is still working well.
|
| - seccond, if i disable the checksum, i still have the gradian think
| that take more than 80% of resources and 110% of CPU on a 512*512 map;
| of course is better than 1000% of cpu and 99% of resources like before,
| but if you could just make it 10 or 20 times faster, maybe more, EVEN if
| the workers will stay more time before finding the right way;
|
| - third, suppose that this two first problems get solved, do we realy
| nead to print so many frames on the screen? what about printing once on
| the screen every 3 cycles. It will be the same for the eye, but it will
| speed up the game, because when i disable both checksums and gradient
| the glx is taking the most of the time, well, still resonable;
|
| - 4th, on huge maps printing the map is taking almost as much as
| printing the screen with glx. please, could you do somethink and print
| the map less often, like making a refresh of the map every 10 secconds
| or some other idea.
|
| I am sure that the point 3 will make the game faster for little
| computers on maps up to 128*128;
| The first and seccond point could make the 512*512 game realy fast;
| All 4 of this ill make the 512*512 and even maybe 1024*1024 maps fast
| even on less then 1 Ghz computers.
|
| Only to find a way to desactivate the checksums and to make the
| gradient 10 or 20 times faster
|
|
| Is there a hope?
Sorry, but I seriously checked all points, and there is no way to make it
better.
Our aim is not to have a fast game, but a good game. A CPU load of 110% is
perfectly
playable, but nobody will play an averagly working game.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
iD8DBQFBJRcjeyAGkzgDVa0RAvB4AKCexmHGBvOtVg+mbvkGiqJdF/SKRwCgzELP
sddsovDDKo72meD57CAln6s=
=D8yw
-----END PGP SIGNATURE-----
- Re: [glob2-devel] new gradient system, (continued)
Re: [glob2-devel] new gradient system, MOA333, 2004/08/17
Re: [glob2-devel] new gradient system, MOA333, 2004/08/17
Re: [glob2-devel] new gradient system, MOA333, 2004/08/19
- Re: [glob2-devel] new gradient system,
Nuage <=