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Re: [glob2-devel] Trying to compile 0.8.15 on my Mac...
From: |
Eli |
Subject: |
Re: [glob2-devel] Trying to compile 0.8.15 on my Mac... |
Date: |
Mon, 4 Jul 2005 05:38:08 -0400 |
Well here is the backtrace.
#0 0x900429ac in kill ()
#1 0x9009eb1c in abort ()
#2 0x000c42ec in __eprintf () at
/usr/include/gcc/darwin/3.3/c++/bits/stl_deque.h:1123
#3 0x001126c4 in GAGCore::Sprite::loadFrame(SDL_RWops*, SDL_RWops*)
(this=0x2a7a920, frameStream=0x0, rotatedStream=0x2a7a970) at
Sprite.cpp:130
#4 0x00111ee8 in GAGCore::Sprite::load(char const*) (this=0x2a7a920,
filename=0x1310f0 "data/gfx/cursor/normal") at Sprite.cpp:62
#5 0x000cede4 in GAGCore::Toolkit::getSprite(char const*) (name=0x0)
at Toolkit.cpp:85
#6 0x000e4054 in GAGCore::CursorManager::load() (this=0x2a54270) at
/usr/include/gcc/darwin/3.3/c++/bits/stl_vector.h:606
#7 0x000e2484 in GAGCore::GraphicContext::setRes(int, int, unsigned)
(this=0x2a54250, w=1024, h=768, flags=25) at GraphicContext.cpp:1715
#8 0x000e2104 in GAGCore::GraphicContext::GraphicContext(int, int,
unsigned) (this=0x2a54250, w=1024, h=768, flags=25) at
GraphicContext.cpp:1616
#9 0x000cea6c in GAGCore::Toolkit::initGraphic(int, int, unsigned)
(w=44384848, h=44384880, flags=1024) at Toolkit.cpp:51
#10 0x0004f0c4 in GlobalContainer::load() (this=0x3023c00) at
GlobalContainer.cpp:391
#11 0x0004d798 in Glob2::run(int, char**) (this=0x19, argc=1,
argv=0xbffffd90) at Glob2.cpp:239
#12 0x0004df00 in SDL_main (argc=0, argv=0xa00020a8) at Glob2.cpp:425
#13 0x000b7db0 in -[SDLMain applicationDidFinishLaunching:] (self=0x0,
_cmd=0x0, note=0xa00020a8) at macosx/SDLMain.m:243
#14 0x909f7184 in _nsnote_callback ()
#15 0x901aa5c0 in __CFXNotificationPost ()
#16 0x901aefd0 in _CFXNotificationPostNotification ()
#17 0x909f4fd0 in -[NSNotificationCenter
postNotificationName:object:userInfo:] ()
#18 0x92ee3e70 in -[NSApplication _postDidFinishNotification] ()
#19 0x92ee3d5c in -[NSApplication _sendFinishLaunchingNotification] ()
#20 0x92ee3f8c in -[NSApplication(NSAppleEventHandling)
_handleCoreEvent:withReplyEvent:] ()
#21 0x90a4a544 in -[NSAppleEventManager
dispatchRawAppleEvent:withRawReply:handlerRefCon:] ()
#22 0x90a50c6c in _NSAppleEventManagerGenericHandler ()
#23 0x91674a10 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned
long, unsigned char*) ()
#24 0x91677858 in dispatchEventAndSendReply(AEDesc const*, AEDesc*) ()
#25 0x91674c50 in aeProcessAppleEvent ()
#26 0x928c4338 in AEProcessAppleEvent ()
#27 0x92dd301c in _DPSNextEvent ()
#28 0x92de98c8 in -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#29 0x92dfdc30 in -[NSApplication run] ()
#30 0x000b7d40 in CustomApplicationMain (argc=0, argv=0) at
macosx/SDLMain.m:221
#31 0x000b7f74 in main (argc=1, argv=0xbffffd90) at macosx/SDLMain.m:315
On Jul 3, 2005, at 3:48 PM, Hein-Pieter van Braam wrote:
ahh macos, why didn't you say? :P
(ok, I didn't read the subject, my bad)
please, provide me with a GDB backtrace, then I'll have a look. I don't
have a macos machine, so I can't test it otherwise, I'm sorry.
but, my in my opionion, there's probably some file missing or in the
wrong place, looking at the code and the assert.
I don't really know what to tell you on how to fix it, as I have no
idea
how stuff like this works on macos...
On Sun, 2005-07-03 at 14:07 -0400, Eli wrote:
On Jul 3, 2005, at 1:52 PM, Hein-Pieter van Braam wrote:
Well, I'm not sure just what I would attach. The exact same thing
happens when I try to run the binary from
http://benoit.astruc.free.fr/globulation2/Globulation2.zip; I doubt it
has anything to do with my particular build...
Well, it MIGHT help if you could attach a patch, so I can have a look
:)
On Sun, 2005-07-03 at 09:39 -0400, Eli wrote:
In order to test some new features I have tried to implement for
SGSL,
I tried to compile 0.8.15. It compiled OK, after some effort, but
when
I run it, I get the following message:
Toolkit : Initialized : Graphic Context created
Sprite.cpp:130: failed assertion `sprite'
Abort trap
I've looked around line 130 of Sprite.cpp, but I can't figure out
what's going wrong. Maybe someone who knows more about the source
code
could help me out?
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