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Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines)
From: |
Emmanuel Eckard |
Subject: |
Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines) |
Date: |
Tue, 13 Sep 2005 11:10:44 +0200 |
User-agent: |
KMail/1.7.2 |
> The problem with prestige at the moment is that it's almost impossible
> to reach the limit, and when you do, the game suddenly ends. I think a
> better solution would be to work a bit like fruit currently does - a
> school of any level can generate prestige, when "fed" with papyrus (so
> the professors of the school can record their thoughts). Teams can make
> their schools visible to others, so as to convert their enemies through
> prestige. Additionally, level 3 schools generate prestige points for
> free, perhaps being feedable as well.
--> yes yes yes ! Excellent !
--
Emmanuel Eckard
Ingénieur Physicien de l'École Polytechnique de Lausanne
Laboratoire d'Intelligence Artificielle, EPFL
LIA/IC 1014 Ecublens, Suisse
+41 21 693 66 97
- [glob2-devel] Gameplay guidelines, Andrew Sayers, 2005/09/07
- Re: [glob2-devel] Gameplay guidelines, Eli, 2005/09/07
- Re: [glob2-devel] Gameplay guidelines, Andrew Sayers, 2005/09/09
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Stephane Magnenat, 2005/09/13
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Eli, 2005/09/13
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Andrew Sayers, 2005/09/14
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Eli, 2005/09/14
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Andrew Sayers, 2005/09/15
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Leo Wandersleb, 2005/09/14
- Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines), Leo Wandersleb, 2005/09/14
- Re: [glob2-devel] Gameplay guidelines, Andrew Sayers, 2005/09/13