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Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines)


From: Emmanuel Eckard
Subject: Re: Prestige and Fruit (was Re: [glob2-devel] Gameplay guidelines)
Date: Tue, 13 Sep 2005 11:10:44 +0200
User-agent: KMail/1.7.2

> The problem with prestige at the moment is that it's almost impossible
> to reach the limit, and when you do, the game suddenly ends.  I think a
> better solution would be to work a bit like fruit currently does - a
> school of any level can generate prestige, when "fed" with papyrus (so
> the professors of the school can record their thoughts).  Teams can make
> their schools visible to others, so as to convert their enemies through
> prestige.  Additionally, level 3 schools generate prestige points for
> free, perhaps being feedable as well.

--> yes yes yes ! Excellent !

-- 
Emmanuel Eckard
Ingénieur Physicien de l'École Polytechnique de Lausanne
Laboratoire d'Intelligence Artificielle, EPFL
LIA/IC 1014 Ecublens, Suisse
+41 21 693 66 97




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