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Re: [glob2-devel] Freeze concensus proposal, please read


From: Bradley Arsenault
Subject: Re: [glob2-devel] Freeze concensus proposal, please read
Date: Sun, 8 Jan 2006 10:07:27 -0800

On 1/8/06, Stéphane Magnenat <address@hidden> wrote:
> Hi,
>
> There is several different views in the community about freeze policy. We need
> to remember that glob2 is a game and that the notion of bugfix and feature is
> not as clear as it is, for instance, for a desktop.
>
> I thus suggest multi-level freeze:
>
> freeze level 1)
> - No new unit
> - No new building
> - No new map elements
> - No backend change (YOG/libgag/...)
> - No important structure change (way of unit/building organisations)
> * rest allowed
>
> freeze level 2)
> - No big gameplay change
> * minor gameplay change, gameplay tuning still allowed
> * gui/menu change still allowed
>
> freeze level 3)
> - No code change except bugfix
> * time for translation/test package building
>
> release !
>
> I consider we are in freeze level 1. We will in some time move to freeze level
> 2, but everyone has to finish his own thing before (clean Nicowar, new random
> maps, some improvements nuage would still like to do). Nevertheless this
> should not last too long. If it does, the release manager (me, if no one
> objects) will cut some feature or block some change. This would normally not
> happen.

Yeah, we should go to level 2 soon in that plan. I recently put the
balance of the game up in another thread, allthough I don't think new
players will actually notice.


> Do you accept this new plan? (no need to like it, I try to make a consensus
> here, not everyone happy)
I think its a fine plan.
> Steph
>
> --
> http://nct.ysagoon.com
>
>
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    Bradley Arsenault




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