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[glob2-devel] Campaign System
From: |
Bradley Arsenault |
Subject: |
[glob2-devel] Campaign System |
Date: |
Tue, 3 Oct 2006 16:49:14 -0400 |
I'm working on a campaign system. I have gotten so far, then due to
time constraints I haven't made much progress since. My idea was to
make campaigns a seperate entity, rather than a bunch of maps linked
together. I have made the seperate campaign entity, and I have made a
map editor for it. I provided loading and saving code for it. I then
started on the in-campaign menus, as in the menus that show up after
one clicks the "Campaign" button on the main menu, and thats
unfortenetly where I choked.
After a bit of thinking, I've decided that the campaign should be
assocciatted with a game and saved with it. However, that doesn't work
as well as I had hoped. I want to accocciatte the campaign a game is
from with the Game header, but that is code that I don't want to
touch, considering its accocciattions to the net-game. I want to
rewrite it sometime.
So, the final verdict, campaigns will be saved with the games. When
you just want to save just the campaign, and not a mission launched
from the campaign, it will be saved seperately. Later, I might merge
these two types of game-saves, the in-game save and a campaign save.
I'll be committing the campaign code once I have internet access,
which hopefully will be in 3 weeks near the end of the month.
--
Start and finish, Bradley Arsenault
- [glob2-devel] Campaign System,
Bradley Arsenault <=