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Re: [glob2-devel] We must do a game, not an engine
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] We must do a game, not an engine |
Date: |
Thu, 26 Apr 2007 17:24:34 +0200 |
User-agent: |
KMail/1.9.6 |
On Thursday 26 April 2007 17.16:51 Kyle Lutze wrote:
> Cyrille Dunant wrote:
> > The short: we have a semantic problem. “rewrite” is a bad word.
>
> pick a better one
refactoring.
>
> >>> This does not mean they are unclean! Optimized code is painful to look
> >>> at. Example: I needed sparse matrices.
> >>>
> >>> 1) std::map<std::pair<size_t, size_t>, double> -- 0 lines of code,
> >>> works. 2) operator overloading, valarrays and dedicated classes.
> >>> speedup x 10 -- 50 lines of code
> >>> 3) clever aliasing tricks to get rid of temporaries. speedup x 3 -- 500
> >>> lines of complicated code
> >>
> >> You forgot:
> >> 4) implementing everything in assembler
> >
> > Not portable unfortunately :)
>
> /me chooses option 2 (I'm a ricer kind of guy)
Well, yeah, but in the end, I went for 3 (am am not that patient :) )
> > Glob2 is slowly dying from lack of players. a game dies because no one
> > plays, not because it is not developed anymore.
>
> negatory, developers are also players. if developers are working on
> it and playing it, the game is not dead.
yes, but it remains a closed community, and we have a need for various...
talents, for want of a better word.
> >> Please stop to command us around!
> >> We are working for free. Get this into your head.
> >
> > So am I, believe it or not.
>
> does it count that drazak and I are helping out with -$ funding?
Sorry, so in fact we are not getting paid, but $$s are getting sucked. And nct
bought the domain, also.
> bastard ISPs, they just don't understand the value of free and open
> source :P Oh well, it's 100% worth it to me and I'll keep on doing
> it for as long as it doesn't break my budget.
Cool, thanks.
> > No, they started an new unit allocation mechanism algorithm. Not a
> > rewrite.
>
> if one is already in place, and they are creating a new one to put
> in it's stead, doesn't that constitute a rewrite?
not really, more of an adjustment of the game mechanisms. But if you ask nct,
he will tell you that pretty much everything was tried to get good unit
allocation.
>
> I don't feel like reading the rest of this, my belly is growling at
> me to get out of bed and get food, I'll let others take my place for
> using the flame throwers on each other as long as no one comes out
> dead (or leaving the project).
Have a nice breakfast!
--
-- Cyrille Dunant
-- EPFL-IMX-LMC
--
The best defense against logic is ignorance.
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- Re: [glob2-devel] We must do a game, not an engine, (continued)
- Re: [glob2-devel] We must do a game, not an engine, Bradley Arsenault, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kyle Lutze, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Kyle Lutze, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine,
Cyrille Dunant <=
- Re: a flaming hot worm being bait [glob2-devel] We must do a game, not an engine, Kyle Lutze, 2007/04/26
- Re: a flaming hot worm being bait [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/26
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/26