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[glob2-devel] map sizes (was: Minimap algorithm)


From: Joe Wells
Subject: [glob2-devel] map sizes (was: Minimap algorithm)
Date: Sat, 14 Jul 2007 02:50:52 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

"Kai Antweiler" <address@hidden> writes:

>> I've been trying to recreate minimap code in its own class with sort of
>> half/success. My algorithm bassically assigns a colorType to every point on
>> the map, (colorType is just a smaller memory footprint used to reference the
>> color itself), and then interpolates between these values. The minimap is
>> only 100x100, but maps are 64x64 or 128x128 so they don't line up.
>
> Good point.  Why don't we use a minimap that has a size which is a power of 2?
> 128x128 would make more sense than 100x100.  If it is too large 64x64
> might be better.

A side comment:  It would be nice if in the long run (over the next
year or two) glob2 moved toward allowing maps whose dimensions are not
powers of 2.  A 256 by 256 map is a bit small and boring, but 512 by
512 maps are way too big.

-- 
Joe




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